Je nachdem, wie der „Come Out“-Roll endet, fährt das Spiel wie folgt fort: Wenn eine 7 oder 11 gewürfelt wird (ein „Natural“): Pass Line Wetten gewinnen, Don't. Der erste Wurf wird als „Come Out Roll“ bezeichnet. Sie haben auf der Pass Line gesetzt und somit 3 Möglichkeiten: 7 oder Sie gewinnen beim ersten Wurf. roll of the dice in the box on the craps table containing the two illustrated dice [ ] that add up to PASS LINE on the craps table before the come [ ] out roll (i.e.
Important notice:Determining the best bets in craps comes basically down to which ones offer the lowest house edge. As such, the Pass Line and Come bets are among the most. Die Spieler wetten, indem sie Chips auf der Pass-Line des Craps-Layouts platzieren. Wenn der Shooter dann eine 7 oder 11 würfelt, gewinnt die Come-Wette. A don't pass line bet is essentially the reverse of a pass line bet and is placed on the craps table in the "Don't Pass line" before the come out roll. marmo-on-line.com
Come Line In Craps Our Ultimate Chart to Craps Odds & Payouts VideoLearning Craps - Lesson 4: Come Bet
Come Line In Craps ist es keine Come Line In Craps Idee, Great Eagle. - GrundregelnCraps Dice Regeln erklärt Place Bet Wette.
This bet pays even odds or and the actual odds are , which leaves a small house edge of 1. In fact, this is exactly the same odds as the pass line bet, which is expected.
I displayed a photo of the bet below for illustration. First, the shooter throws the come out roll, which ended up being 8. The number 8 became established as the point and players could then make come bets.
I would lose that bet if the shooter rolls a 2, 3 or 12 and win if they roll a 7 or Also, if the dealer throws a 4, 5, 6, 8, 9 or 10, then my chips would move up to one of those numbers and the shooter would have to throw that number again for me to win.
Despite winning most of the time, the odds contain a house edge of 3. But still, the house edge is reasonable in comparison to other bets.
The Odds, also known as Free Odds, is a side bet in craps and surprisingly it has no house edge. You get paid out at true odds.
Because of this, there are limitations on the amount you can stake based on your Pass Bet. These limits will be displayed on the craps table.
This is the inverse of an Odds Bet. You lay the odds. Like Odds Bets, there is zero house edge. As a result, make sure you check the limits before you bet.
If you prefer to add a bit more excitement to your gameplay, then medium odds are a great option for you.
Have a This gives the house a substantial edge of If you select this bet, then expect a The house edge on this bet is 6.
The Pass Line — 4 or 10 bet pays out The house edge for this bet is 4. If you want maximum thrills, then these bets are for you.
You have a 2. For this bet, you will have to contend with a You have a 5. Craps - 3 to 11 has the second-largest payout in the game. This is a very popular bet.
Many beginners gravitate towards this bet because it relates to the game name. However, we recommend waiting until you consider yourself at an intermediate level before you add this bet to your strategy.
For this bet, the house edge is also Another Hardway bet is betting on a hard 4 or The house edge is the same as a bet on Any Craps — so you face an What are the best bets for you?
If only one die is thrown the shot is invalid. If you can stomach that scene betting on the don t come offers the same slight reduction in house edge shifting downward from 1 41 percent to 1 36 percent.
The pass line bet is the most common bet in craps. This video covers a craps betting strategy for the pass line and come.
If the disk is on this would indicate the shooter has already come out. You ll be able to tell were that is because it will say pass line in big letters.
The pass bet is put on the the pass line itself on a come out roll. You can tell it is a come out roll if there is a black laminated marker on the table that says off.
On the other hand anyone betting the don t pass line on come out wins with a roll of 2 or 3 and ties pushes if a 12 is rolled.
The pass is the most fundamental bet in craps. C ome bets work like pass line bets but the key difference between the two is that you make a pass line bet before the shooter establishes a point.
The come bet revolves around the same principle the pass line bet does. Apr 29, throwing a poker party with friends needs a lot of planning it is important to pick out a few recipes and food ideas when it comes to these nancy is.
Share this: Twitter Facebook. Like this: Like Loading Bank craps or casino craps is played by one or more players betting against the casino rather than each other.
Both the players and the dealers stand around a large rectangular craps table. Sitting is discouraged by most casinos unless a player has medical reasons for requiring a seat.
Players use casino chips rather than cash to bet on the Craps "layout," a fabric surface which displays the various bets.
The bets vary somewhat among casinos in availability, locations, and payouts. The tables roughly resemble bathtubs and come in various sizes. In some locations, chips may be called checks, tokens, or plaques.
Against one long side is the casino's table bank: as many as two thousand casino chips in stacks of The opposite long side is usually a long mirror.
The U-shaped ends of the table have duplicate layouts and standing room for approximately eight players. In the center of the layout is an additional group of bets which are used by players from both ends.
The vertical walls at each end are usually covered with a rubberized target surface covered with small pyramid shapes to randomize the dice which strike them.
The top edges of the table walls have one or two horizontal grooves in which players may store their reserve chips. The table is run by up to four casino employees: a boxman seated usually the only seated employee behind the casino's bank, who manages the chips, supervises the dealers, and handles "coloring up" players exchanging small chip denominations for larger denominations in order to preserve the chips at a table ; two base dealers who stand to either side of the boxman and collect and pay bets to players around their half of the table; and a stickman who stands directly across the table from the boxman, takes and pays or directs the base dealers to do so the bets in the center of the table, announces the results of each roll usually with a distinctive patter , and moves the dice across the layout with an elongated wooden stick.
Each employee also watches for mistakes by the others because of the sometimes large number of bets and frantic pace of the game.
In smaller casinos or at quiet times of day, one or more of these employees may be missing, and have their job covered by another, or cause player capacity to be reduced.
Some smaller casinos have introduced "mini-craps" tables which are operated with only two dealers; rather than being two essentially identical sides and the center area, a single set of major bets is presented, split by the center bets.
Responsibility of the dealers is adjusted: the stickman continuing to handle the center bets, and the base dealer handling the other bets as well as cash and chip exchanges.
By contrast, in "street craps", there is no marked table and often the game is played with no back-stop against which the dice are to hit.
Despite the name "street craps", this game is often played in houses, usually on an un-carpeted garage or kitchen floor. The wagers are made in cash, never in chips, and are usually thrown down onto the ground or floor by the players.
There are no attendants, and so the progress of the game, fairness of the throws, and the way that the payouts are made for winning bets are self-policed by the players.
Each casino may set which bets are offered and different payouts for them, though a core set of bets and payouts is typical.
Players take turns rolling two dice and whoever is throwing the dice is called the "shooter". Players can bet on the various options by placing chips directly on the appropriately-marked sections of the layout, or asking the base dealer or stickman to do so, depending on which bet is being made.
The game is played in rounds and these "Pass" and "Don't Pass" bets are betting on the outcome of a round.
The shooter is presented with multiple dice typically five by the "stickman", and must choose two for the round.
The remaining dice are returned to the stickman's bowl and are not used. Each round has two phases: "come-out" and "point". Dice are passed to the left.
To start a round, the shooter makes one or more "come-out" rolls. The shooter must shoot toward the farther back wall and is generally required to hit the farther back wall with both dice.
Casinos may allow a few warnings before enforcing the dice to hit the back wall and are generally lenient if at least one die hits the back wall.
Both dice must be tossed in one throw. If only one die is thrown the shot is invalid. A come-out roll of 2, 3 or 12 is called "craps" or "crapping out", and anyone betting the Pass line loses.
On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties pushes if a 12 is rolled.
Shooters may keep rolling after crapping out; the dice are only required to be passed if a shooter sevens out rolls a seven after a point has been established.
A come-out roll of 7 or 11 is a " natural "; the Pass line wins and Don't Pass loses. The other possible numbers are the point numbers: 4, 5, 6, 8, 9, and If the shooter rolls one of these numbers on the come-out roll, this establishes the "point" — to "pass" or "win", the point number must be rolled again before a seven.
The dealer flips a button to the "On" side and moves it to the point number signifying the second phase of the round.
If the shooter "hits" the point value again any value of the dice that sum to the point will do; the shooter doesn't have to exactly repeat the exact combination of the come-out roll before rolling a seven, the Pass line wins and a new round starts.
If the shooter rolls any seven before repeating the point number a "seven-out" , the Pass line loses, the Don't Pass line wins, and the dice pass clockwise to the next new shooter for the next round.
Any single roll bet is always affected win or lose by the outcome of any roll. While the come-out roll may specifically refer to the first roll of a new shooter, any roll where no point is established may be referred to as a come-out.
By this definition the start of any new round regardless if it is the shooter's first toss can be referred to as a come-out roll. Any player can make a bet on pass or don't pass as long as a point has not been established, or come or don't come as long as a point is established.
All other bets, including an increase in odds behind the pass and don't pass lines, may be made at any time. All bets other than pass line and come may be removed or reduced any time before the bet loses.
This is known as "taking it down" in craps. The maximum bet for Place, Buy, Lay, Pass and Come bets are generally equal to table maximum.
Lay bet maximum are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.
Odds behind Pass, Come, Don't Pass and Don't Come may be however larger than the odds offered allows and can be greater than the table maximum in some casinos.
Don't odds are capped on the maximum allowed win some casino allow the odds bet itself to be larger than the maximum bet allowed as long as the win is capped at maximum odds.
Single rolls bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum.
The maximum allowed single roll bet is based on the maximum allowed win from a single roll. In all the above scenarios, whenever the Pass line wins, the Don't Pass line loses, and vice versa , with one exception: on the come-out roll, a roll of 12 will cause Pass Line bets to lose, but Don't Pass bets are pushed or "barred" , neither winning nor losing.
The same applies to "Come" and "Don't Come" bets, discussed below. A player wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's "On" button is on any of the point numbers.
In either case, all single or multi-roll proposition bets may be placed in either of the two rounds. Between dice rolls there is a period for dealers to make payouts and collect losing bets, after which players can place new bets.
The stickman monitors the action at a table and decides when to give the shooter the dice, after which no more betting is allowed.
When joining the game, one should place money on the table rather than passing it directly to a dealer.
The dealer's exaggerated movements during the process of "making change" or "change only" converting currency to an equivalent in casino cheques are required so that any disputes can be later reviewed against security camera footage.
The dealers will insist that the shooter roll with one hand and that the dice bounce off the far wall surrounding the table. These requirements are meant to keep the game fair preventing switching the dice or making a "controlled shot".
If a die leaves the table, the shooter will usually be asked to select another die from the remaining three but can request permission to use the same die if it passes the boxman's inspection.
This requirement exists to keep the game fair and reduce the chance of loaded dice. There are many local variants of the calls made by the stickman for rolls during a craps game.
These frequently incorporate a reminder to the dealers as to which bets to pay or collect. Rolls of 4, 6, 8, and 10 are called "hard" or "easy" e.
Hard way rolls are so named because there is only one way to roll them i. Consequently, it is more likely to roll the number in combinations easy rather than as a double hard.
The shooter is required to make either a pass line bet or a Don't Pass bet if he wants to shoot. On the come out roll each player may only make one bet on the Pass or Don't Pass, but may bet both if desired.
The Pass Line and Don't Pass bet is optional for any player not shooting. In rare cases, some casinos require all players to make a minimum Pass Line or Don't Pass bet if they want to make any other bet , whether they are currently shooting or not.
The fundamental bet in craps is the pass line bet, which is a bet for the shooter to win. This bet must be at least the table minimum and at most the table maximum.
The pass line bet is a contract bet. Once a pass line bet is made, it is always working and cannot be turned "Off", taken down, or reduced until a decision is reached — the point is made, or the shooter sevens out.
A player may increase any corresponding odds up to the table limit behind the Pass line at any time after a point is established. Players may only bet the pass line on the come out roll when no point has been established, unless the casino allows put betting where the player can bet Pass line or increase an existing Pass line bet whenever desired and may take odds immediately if the point is already on.
A don't pass bet is a bet for the shooter to lose "seven out, line away" and is almost the opposite of the pass line bet.
Like the Pass bet, this bet must be at least the table minimum and at most the table maximum. The don't pass bet is a no-contract bet.
After a point is established, a player may take down or reduce a don't pass bet and any corresponding odds at any time because odds of rolling a 7 before the point is in the player's favor.
Once taken down or reduced, however, the don't pass bet may not be restored or increased. Because the shooter must have a line bet the shooter generally may not reduce a don't pass bet below the table minimum.
In Las Vegas , a majority of casinos will allow the shooter to move the bet to the pass line in lieu of taking it down, however in other areas such as Pennsylvania and Atlantic City , this is not allowed.
Even though players are allowed to remove the don't pass line bet after a point has been established, the bet cannot be turned "Off" without being removed.
If a player chooses to remove the don't pass line bet, he or she can no longer lay odds behind the don't pass line. The player can, however, still make standard lay bets on any of the point numbers 4, 5, 6, 8, 9, There are two different ways to calculate the odds and house edge of this bet.
The table below gives the numbers considering that the game ends in a push when a 12 is rolled, rather than being undetermined.
Betting on don't pass is often called "playing the dark side", and it is considered by some players to be in poor taste, or even taboo, because it goes directly against conventional play, winning when most of the players lose.
If a 4, 5, 6, 8, 9, or 10 is thrown on the come-out roll i. This additional bet wins if the point is rolled again before a 7 is rolled the point is made and pays at the true odds of 2-to-1 if 4 or 10 is the point, 3-to-2 if 5 or 9 is the point, or 6-to-5 if 6 or 8 is the point.
Unlike the pass line bet itself, the pass line odds bet can be turned "Off" not working , removed or reduced anytime before it loses.
In Las Vegas, generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit on odds depending on the point.
If the player requests the pass odds be not working "Off" and the shooter sevens-out or hits the point, the pass line bet will be lost or doubled and the pass odds returned.
Individual casinos and sometimes tables within a casino vary greatly in the maximum odds they offer, from single or double odds one or two times the pass line bet up to x or even unlimited odds.
A variation often seen is "X Odds", where the maximum allowed odds bet depends on the point: three times if the point is 4 or 10; four times on points of 5 or 9; or five times on points of 6 or 8.
As odds bets are paid at true odds, in contrast with the pass line which is always even money, taking odds on a minimum pass line bet lessens the house advantage compared with betting the same total amount on the pass line only.
A maximum odds bet on a minimum pass line bet often gives the lowest house edge available in any game in the casino.
However, the odds bet cannot be made independently, so the house retains an edge on the pass line bet itself.
If a player is playing don't pass instead of pass, they may also lay odds by placing chips behind the don't pass line.
If a 7 comes before the point is rolled, the odds pay at true odds of 1-to-2 if 4 or 10 is the point, 2-to-3 if 5 or 9 is the point, or 5-to-6 if 6 or 8 is the point.Auch alle anderen Spieler Hustler Zeitschrift auf jegliche Kombination des Tisches setzen. Jedes andere Ergebnis vier, fünf sechs, acht, neun oder Sporrt wird "point" genannt und der Spieler würfelt noch einmal. Jahrhundert gebräuchlichen Bezeichnung für den Wurf einer Einser- Dublette. Die Wetten auf Don't Pass und Don't Come (vgl. unten) werden auch als Dark side bezeichnet. Odds bets[Bearbeiten | Quelltext. Beim ersten Einsatz ("come Out“ genannt), gewinnt man, wenn eine Sieben oder Craps Die "don't pass"- Wette ist fast das genaue Gegenteil der "pass line". Die Spieler wetten, indem sie Chips auf der Pass-Line des Craps-Layouts platzieren. Wenn der Shooter dann eine 7 oder 11 würfelt, gewinnt die Come-Wette. Der erste Wurf wird als „Come Out Roll“ bezeichnet. Sie haben auf der Pass Line gesetzt und somit 3 Möglichkeiten: 7 oder Sie gewinnen beim ersten Wurf. The fate of all Pass Line bets is determined and Come bets are now accepted. The Come bet revolves around the same principle the Pass Line bet does. Players place their bets in the Come box, win on 7 or 11 and lose when any of the Craps numbers (2, 3 or 12) is rolled. Any other number (4, 5, 6, 8, 9, 10) can become the Point on the next roll. When this happens, the croupier will move your Come bet in the respective number's box. Let's assume the number 5 has been established as a Point. The most basic craps bet is the Pass Line bet. When you place a Pass Line bet, you're betting with the dice. In other words, you're betting that the either a 7 or an 11 will be the first number rolled (called the "come out" roll). If this happens, you double your money right away. If a 4, 5, 6, 8, 9, or 10 is rolled, this establishes a "point.". Come Bets are similar to Pass/Don't Pass Bets in terms of odds and are placed on any roll that is not the "come out" roll. The house edge is the same as on Pass/Don't Pass Bets. Don't Pass Line - 4 or If you only understand one bet in craps, it should be this one. The Pass bet is put on the the pass line itself on a come out roll. You can tell it is a come out roll if there is a black laminated marker on the table that says "off." If the come out roll is a 7 or 11, then you win even money. If the come out roll is a 2, 3, or 12, then you lose. The 6 and 8 pay out or $6 for every $5 wagered. 5 and 9 pay out 4 and 10 pay out odds. Note that these payouts are only for the odds bet. The original Pass/Come line bet will still be paid if it wins. I will explain the bet using the image below. First I made a pass line bet and the shooter rolled a 4 on the come out roll. The pass line bet is the most common bet in craps. This video covers a craps betting strategy for the pass line and come. If the disk is on this would indicate the shooter has already come out. You ll be able to tell were that is because it will say pass line in big letters. The pass bet is put on the the pass line itself on a come out roll. In online craps come bet, you can place your bet only after the player has made the point. After that, the bet is exactly like a pass line bet. If the result of the first throw after the come has been placed is a craps number (2, 3 or 12) then the you lose the bet. If a 7 or 11 on the first throw comes up, then the bet wins. Pass / Come Free Odds Bet This is the most powerful bet in all of craps. In order to play the free odds bet, you must have wagered on the pass line bet or the come bet. If the shooter has not rolled a craps number (2, 3, or 12) or a 7 or 11, then there must be a point number established (4, 5, 6, 8, 9, or 10).