Reviewed by:
Rating:
5
On 04.12.2020
Last modified:04.12.2020

Summary:

Hier dГrfen laut Betreiber alle Kunden unter denselben fairen Bedingungen spielen - ob. Erhalten 600 в zum Spielen, wenn noch hГhere Einsatzlimits angeboten werden.

How To.Play Backgammon

May 6, - Like playing board games? Why not make travel versions so you can play them on the go. Here's the easiest way to make a travel backgammon. Höre How to Play Backgammon gratis | Hörbuch von Chad Bomberger, gelesen von John Shelton | 30 Tage kostenlos | Jetzt GRATIS das Hörbuch. How to play backgammon in These rules were prepared in conjunction with the International Backgammon Association and the Inter-Club League of.

How to Play Backgammon

May 6, - Like playing board games? Why not make travel versions so you can play them on the go. Here's the easiest way to make a travel backgammon. How to play backgammon in These rules were prepared in conjunction with the International Backgammon Association and the Inter-Club League of. Become part of the daily growing community of people who play True Backgammon online on an iPad, iPhone, iPod, iMac or MacBook. There's always someone.

How To.Play Backgammon Intro to Playing Backgammon Video

The five basic strategies of backgammon

How To.Play Backgammon

How do you win? Imagine you are walking the streets of Istanbul, weaving in and out of the shopping bazaars.

The din of people chatting and bartering all around you, but then, just underneath the noise of this lively city, you hear the click of dice and the quick slide of checkers being moved across beautifully handcrafted Tavla boards.

The sight is thrilling in the speed at which it is being played. Players throw the dice in quick succession and slide the checkers across the boards in a blur.

There is barely enough time for the other player to see the dice before they are picked up and thrown again.

Do you love board games? Check out our list for best board games for couples! Backgammon is a two-player board game of chance and strategy.

The Backgammon setup is simple enough. Both players start with a set of dice and 15 checkers each. The checkers are placed on the familiar triangular pattern or design called points or pips.

There are twenty-four of them. This roll will be used for movement of the checkers. The dice can be used individually to move two separate checkers, or on the same checker.

For example, a roll of 6 and 4 can be used to move two checkers 6 and 4 spaces respectively or one checker 6 spaces, and then another 4 spaces.

Whenever doubles are rolled in the game, they may be played twice. For example a roll of 3 and 3 can be used to move 3 spaces up to 4 times.

If a single checker is on a space it is considered vulnerable. If the opponent lands on this checker it is removed from the board and placed on the bar.

They roll them onto the board on the corresponding numbered space on their opponents home board. Before removing pieces from the game can commence, all 15 a players checkers must be in their home board.

Once a player has successfully entered all their pieces into their home board, they can start bearing off. This is done by rolling a number equal to how many spaces are left until the checker leaves the board.

So a checker on the 6 point would need a roll of 6 to bear off. The game is over and a winner is declared whenever someone removes their last checker from the game.

This often becomes a race to roll the correct number near the end of the game as each player has moved their pieces into their own home board and began bearing them off one-by-one.

Typically this is done through initial bets and a doubling cube. The initial bet is the agreed upon amount each player will wager at the beginning of the game.

Make sure to keep in mind that this bet could double one or more times during the course of the game. The doubling cube is a die with the numbers 2,4,8,16,32 and 64 written on it.

This dice is never rolled and is instead used as a tracker to keep track of the bet multiplier. Setting the cube in play at 2.

Figure 3. Two ways that White can play a roll of. A player who rolls doubles plays the numbers shown on the dice twice.

A roll of 6 and 6 means that the player has four sixes to use, and he may move any combination of checkers he feels appropriate to complete this requirement.

A player must use both numbers of a roll if this is legally possible or all four numbers of a double. When only one number can be played, the player must play that number.

Or if either number can be played but not both, the player must play the larger one. When neither number can be used, the player loses his turn.

In the case of doubles, when all four numbers cannot be played, the player must play as many numbers as he can. Hitting and Entering A point occupied by a single checker of either color is called a blot.

If an opposing checker lands on a blot, the blot is hit and placed on the bar. Any time a player has one or more checkers on the bar, his first obligation is to enter those checker s into the opposing home board.

A checker is entered by moving it to an open point corresponding to one of the numbers on the rolled dice. Figure 4. Figure 5. White rolls and bears off two checkers.

If a checker is hit during the bear-off process, the player must bring that checker back to his home board before continuing to bear off. The first player to bear off all fifteen checkers wins the game.

Doubling Backgammon is played for an agreed stake per point. Each game starts at one point. During the course of the game, a player who feels he has a sufficient advantage may propose doubling the stakes.

He may do this only at the start of his own turn and before he has rolled the dice. A player who is offered a double may refuse , in which case he concedes the game and pays one point.

Otherwise, he must accept the double and play on for the new higher stakes. A player who accepts a double becomes the owner of the cube and only he may make the next double.

Subsequent doubles in the same game are called redoubles. If a player refuses a redouble, he must pay the number of points that were at stake prior to the redouble.

Otherwise, he becomes the new owner of the cube and the game continues at twice the previous stakes. There is no limit to the number of redoubles in a game.

Gammons and Backgammons At the end of the game, if the losing player has borne off at least one checker, he loses only the value showing on the doubling cube one point, if there have been no doubles.

However, if the loser has not borne off any of his checkers, he is gammoned and loses twice the value of the doubling cube.

Optional Rules The following optional rules are in widespread use. Automatic doubles. If identical numbers are thrown on the first roll, the stakes are doubled.

The doubling cube is turned to 2 and remains in the middle. Players usually agree to limit the number of automatic doubles to one per game. When a player is doubled, he may immediately redouble beaver while retaining possession of the cube.

The original doubler has the option of accepting or refusing as with a normal double. The Jacoby Rule.

Gammons and backgammons count only as a single game if neither player has offered a double during the course of the game. This rule speeds up play by eliminating situations where a player avoids doubling so he can play on for a gammon.

Irregularities The dice must be rolled together and land flat on the surface of the right-hand section of the board. The player must reroll both dice if a die lands outside the right-hand board, or lands on a checker, or does not land flat.

A turn is completed when the player picks up his dice. If the play is incomplete or otherwise illegal, the opponent has the option of accepting the play as made or of requiring the player to make a legal play.

A play is deemed to have been accepted as made when the opponent rolls his dice or offers a double to start his own turn. This rule is generally waived any time a play is forced or when there is no further contact between the opposing forces.

Common Questions: Q: Who goes first? If you roll a and you only have a few checkers remaining in the 3rd and 2nd points, you can bear off two of these checkers.

You must move a lower die roll before a higher one even if it means you can't fully use the full value of a die.

For example, if you have a checker in the 5 point and roll a , you must first move the checker over 1 to the 4 point and then bear it off using the 5 value.

Bear off all fifteen of your checkers. If you bear off all fifteen of your checkers before your opponent does, then you have won the game of backgammon.

But not all wins are created equal. Your opponent can lose in one of three ways: [16] X Research source A regular loss.

This happens if you bore off all of your checkers first while your opponent was trying to bear off his checkers. Your opponent will lose only the value on the doubling cube.

The gammon. If you bear off all of your checkers before your opponent bears off any of his, he is gammoned and loses twice the value on the doubling cube.

The backgammon. If you bore off all of your checkers while your opponent still has checkers on the bar or your home court, then your opponent is backgammon and loses three times the value on the doubling cube.

Play again. Backgammon is meant to be played more than once, since each game is worth a certain amount of points. You can even set a goal to play until the losing player loses a certain amount of points.

If you are playing for fun, you don't have to use the doubling cube because you aren't playing for points. Not Helpful 18 Helpful At the start of a game or match, how is it decided who plays black and who plays white, and does this ever change?

Tournament rules state that disagreements over this and similar preferences can be determined by rolling dice, with the high roller getting his first choice.

Not Helpful 13 Helpful As many as you want, as long as the slot doesn't contain the opponent's 2 or more pieces.

Not Helpful 24 Helpful There is no rolling again on doubles, just moving twice for each number. Not Helpful 22 Helpful Just leave them there.

You can't move them out of your inner table, the only way they can get it is if they're placed on the bar by an opponents man aka checker.

Not Helpful 16 Helpful It depends. If you're rolling a 1 or a 2 as your first move, and will be the best. Not Helpful 27 Helpful You can only start bearing off men aka checkers once you have all your men in your inner table.

Once you do have that it's probably better to try and bear them all off, because the first person to have all their pieces beared off is the person who wins.

However, you can choose to move it instead of bearing it off. I moved my markers incorrectly to the number rolled and it wasn't discovered until my opponent had rolled but not played.

Is it too late for me to place my markers in the correct spot? There is no technical rule about this, so you have to decide between yourself and the other player whether you think that would be fair.

Usually moves are set in stone, but if you can easily figure out and undo everything that has been affected by the false move, ask your opponent if it's OK with them.

Not Helpful 12 Helpful It is difficult if you are a beginner, but you will get the hang of it the more that you practice.

Do I have to make a move if it puts my stone in jeopardy, or can I forfeit my turn? No, you must move a checker if there is an open spot.

The only time you forfeit is when all spots that correspond to the number you rolled have two or more checkers from the opposing player on them.

Not Helpful 7 Helpful Unanswered Questions. Are there different ways to play backgammon? What do I do if someone is doubling the cube in backgammon?

Are there different kinds of backgammon? Do I need to forfeit my moves in backgammon if the space is blocked? Include your email address to get a message when this question is answered.

By using this service, some information may be shared with YouTube. If you rolled the same number on both dice like , that's a double.

If you rolled a double, instead of moving twice the number you got, you move four times the number you got.

For example, if you rolled , you move 3 steps four times. Helpful 4 Not Helpful 1. If the dice or even only one die fall off the board or lands on a checker, you must roll them both again.

Helpful 4 Not Helpful 3. Submit a Tip All tip submissions are carefully reviewed before being published. Related wikiHows.

More References 8. Co-authors: Updated: November 17, Categories: Backgammon.

How to Play Backgammon: A Beginner's Guide to Learning the Game, Rules, Board, Pieces, and Strategy to Win at Backgammon | Bomberger, Chad | ISBN. How to Play Backgammon: A Beginner's Guide to Learning the Game, Rules, Board, Pieces, and Strategy to Win at Backgammon (English Edition) eBook. Höre How to Play Backgammon gratis | Hörbuch von Chad Bomberger, gelesen von John Shelton | 30 Tage kostenlos | Jetzt GRATIS das Hörbuch. How to play backgammon in These rules were prepared in conjunction with the International Backgammon Association and the Inter-Club League of.
How To.Play Backgammon How To Play – Backgammon Rules Backgammon Terminology. Checkers/Men/Counters: These are the circular play pieces. Pips/Points: These refer to the Backgammon Setup. Before the game can begin, the checkers should be placed on the correct positions on the pips. Both Taking Your Turn. Each turn. Preparing to Play 1. Understand the backgammon board. Backgammon is played on a board that consists of 24 narrow triangles that are called 2. Set up the board. Each player must set up his 15 checkers for the game to begin. The players' checkers will be 3. Roll a die to determine who goes. How to Play Backgammon for Beginners Setting Up the Game. Lay the game board lengthwise between both players and assign each player a color, either red or Playing the Game. Roll the dice to determine which player goes first. The player who rolls the highest number goes first. Winning the Game. How to Play Backgammon After you get the set-up complete is time to start the game. To start each player rolls one die at the same time. The player with the highest number goes first. Backgammon is played for an agreed stake per point. Each game starts at one point. During the course of the game, a player who feels he has a sufficient advantage may propose doubling the stakes. He may do this only at the start of his own turn and before he has rolled the dice. What do I do if someone is doubling the cube in backgammon? If you only had one checker to enter, then you can use the other number Spiel Activity you rolled to move one of your other checkers. Remember that Indeed Г¶sterreich should always move your checkers counter-clockwise, moving from your opponent's home court to your own. The player with black or dark checkers opposes them and finds their home board to their left, mirroring the white. Match to 5. The dice can be used individually to move two separate checkers, or Bar Casino Lac Leamy the same checker. Download Article Explore this Article New Mobile Casino No Deposit. Part 2 of Article Summary. A piece cannot move onto a space with 2 or more of the opponents pieces. The backgammon. Each group of points are split into four quadrants with Jaxx.Com points to each quadrant and in alternating colors. The layout of Backgammon is relatively straightforward. Competitors are paired off, and each pair plays a series of games to decide which player progresses to the next round of the tournament. Scoring A game is won by the player who first bears off all of his men. The count is raised: Automatically: Each tie in the opening throw doubles the previous count. SPIEGEL Bestseller Welche Titel haben es in die SPIEGEL-Bestseller-Liste für Belletristik und Sachbuch geschafft?

Eine gute MГglichkeit, denn vor allem MinderjГhrige mГssen vor dem Einfluss von GlГcksspiel und den Folgen How To.Play Backgammon Spielsucht geschГtzt werden, Pink Panther Slots welchen Spielbanken Sie einen Online? - References

We found a skilled designer and then tortured him with feedback until we were satisfied. Are there different kinds of backgammon? If there is Las Interactive checker on the point indicated by the roll, the player must make a legal move using a Lapalingo Anmelden on a higher-numbered point. A play is deemed to have been accepted as made when the opponent rolls his dice or offers a double to start his own turn. Optional Rules. An open point is any point on the board that is not occupied by two or more opposing checkers.

Facebooktwitterredditpinterestlinkedinmail