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Persona 5 Casino Follow Polygon online: VideoPERSONA 5 ROYAL Gameplay Walkthrough Part 41 - Sae's Palace! [English, PS4 Pro]
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Boards Persona 5 When's the best time to get treasure for Casino palace in Oct? User Info: Sig User Info: FutaiNoKiwami. Not sure.
I know you are told at a point after securing the route to wait until just before the deadline to send the Calling Card.
I am guessing if you do it sooner it forces a time skip robbing you of days. What do you need help on? Cancel X. Topic Archived Page 1 of 2 Last.
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Boards Persona 5 Casino: Not enough coins for Arena. User Info: flaremmm. Yeah, just use an earlier save slot.
User Info: Heartfang. So when you go to the store to buy something that costs 20 dollars, but buy something else that's 5 dollars, do you then blame the store that you don't have enough money for the original item?
From here, they can decide which area to enter next. Heading southeast takes the party into the dice game area. Head to the room with the yellow door in the middle of the area on the map to find a Treasure Chest that contains a Black Robe.
Now take the stairs at the north end of the area and follow the hallway down some stairs to the next section of the area.
Follow the hall on the lower floor and stay south to find another Safe Room. The stairs to the north only lead to a long hallway with a couple of breakable objects, so keep south and go through the door at the end of the hallway.
Continue following the next hallway to find a barred door with no card reader. There is an air duct to enter the room on the opposite side.
The Treasure Chest in this room contains a Parrying Dagger for the protagonist. The door at the end of the hall leads to the back rooms of the Dice Game Area.
Heading straight ahead will put the party into a battle with the Wandering Reviver, Nebiros. Nebiros can use Brain Jack to Frenzy the majority of the party, try to heal this as soon as possible.
Following the battle, the party will rig one of the game rooms in their favor, while all the others will have fair odds.
Head for the room marked with the exclamation point. Select the between 11 and 18 option for all four games.
Not head back towards the entrance of the Dice Game Area and a cutscene will play, resulting in the party obtaining even more coins. Now the party plans to enter the Slots Room.
The party will be forced into a battle with the Life-draining Spirit Kumbhanda upon entering the Slot Room. They will try to use Wage War to infuriate the party before attacking them with Physical attacks.
After they are defeated, move forward into the area. There is a control terminal on the left that glows blue using Third Eye.
Inspect it to have it marked on the map. Now head north and through the door. Follow the long hallway up the stairs until it descends down some stairs to the east and head into the caged room.
There is another control terminal here that will be marked on the map. Heading back to the branch split at the start of the area, take the staircase up next to the sealed door.
Follow the upstairs hallway around and back down, then head south and east through the door to find a Treasure Chest containing Smokestained Armor behind some large crates.
There is also a control panel here that will be marked on the map. Now follow the hallway back north and to the east to unlock the sealed door and mark another control terminal on the map.
Now head into the western door to reach the main hall of the Slot Room. Move to examine the large slot machine at the west end of the area.
The party can find a Treasure Chest on top of some slot machines at the south side of the upstairs area containing a Ghillie Vest.
On the north side is a control terminal that the party needs to access to proceed forward. Futaba will state the party will need to find a red and green control terminal.
Take the vent to the left. Once you emerge, take a left to open up a shortcut back. Take a right from the vent and follow the path down.
Follow the hall to the end and jump up the boxes to the left. There is a chest to your right and a door to your left.
Take the chest first and then exit. Use the card to open up the card barrier and then head through the right door.
You will finally be at the end. Take a left for the house of darkness goal area safe room. Approach the game master for the house of darkness and battle him.
Take your winnings and exit the house of darkness. This time you want to take a left from the elevator and enter the Battle Arena.
Once you enter the area, hang left for the battle arena safe room. Now approach the counter and speak to the cashier.
He will inform you of the cost to play and tell you that only one champion may enter. Now is your time to shine. Take your , coins and return to the bridge balcony.
Examine the authentication panel again and get a fun scene with lots of very involved math. Meet up with the gang in the hideout. Instead of sending the card immediately, Akechi will advise that you wait until the last possible second.
Spend your free time however you choose and meet back up on November 18th. Send the Calling Card out and re-enter the palace for a final time.
We all know how this ends right? Return to the high limit floor and cross the bridge. The treasure will be gone, so go up the stairs and enter the elevator.
Time to fight Sae. To start the fight, attack Sae with whatever you want. Eventually, she will begin spinning the giant roulette wheel that is the battlefield.
While the roulette wheel is spinning, do not attack Sae. If you do, she will cause a penalty to fall on you, reducing your health to 1. Okumura Palace.
Niijima Palace. Shido Palace. Mementos Depths. World of Qlipoth. News and Features. Story Walkthroughs. Palace Guides. As one of the Four Horsemen of the Apocalypse, one would expect all of them to be substantially powerful in battle, but Red Rider falls a bit short.
At level 41, none of its stats stand out whatsoever, leaving all of them a bit less than average. It only has two affinities as well, leaving a ton to be desired.
RELATED: Persona 5 Royal: Ranking The Best Activities in the Game. It has a mix of physical and magical attacks and ailment skills, but, like virtually every other part of Red Rider, they're painfully average.
It comes equipped with two very potent skills, Garudyne and Masukukaja, and eventually learns Wind Amp, Magarudyne, and Speed Master to make it into the windy, speed-demon it so desires.
However, she will then warn you that violence will no longer be tolerated. Do not attack her during the spinning of the table or she'll take away whatever the "bet" is noted as.
At the start, it will be your health. Simply guard until you are prompted to do otherwise. You will then be asked to bet. For this first bet, it does not matter as the game is rigged in Sae's favour.
You'll need to expose that. In short for the betting, a risky bet will have you bet in favour of one-third of the numbers and will take or give more of a reward while a safe bet will have you bet in favour of half of the numbers while yielding a lower payout.
For this first bet, pick a low bet so you don't lose as much. Did you catch that? You should have won, but something stopped the ball from landing in the pocket.
It had a shine to it, so it was most likely a glass lid! Point that out and you'll be able to send someone to break the glass on your next bet.
Once again, guard until you're asked to bet. This time, bet for a higher payout as you're guaranteed to win if you sent someone to shoot the lid.
It does not matter how you bet, you'll win regardless. Shadow Niijima has taken her true combat form! Now the real fight begins.
Overall, Shadow Niijima isn't very difficult of a fight, but it's the roulette table the might hinder you. When you get her down between one-quarter and one-third of her health and then down between half health and two-thirds, she'll use Roulette Time to spin the roulette table.
Once again, do not attack her when the table is spinning unless you are willing to lose all but one of your health. The roulette is random this time.
When she uses Desperation, guard! She's about to use her Berserk Dance. Even when guarding, it's a powerful enough attack to take all the health of weaker teammates.
Makoto gets to speak with her sister's Shadow-self and you get to rank up with the Justice Confidant , but things are about to get worse.
The whole place is surrounded! Somehow, someone brought an entire police force into the Metaverse to arrest the Phantom Thieves!
There's no other way Just like the beginning of the game, you need to race through the casino to make your escape, but you already know the outcome of your attempts.
Whether or not he was with you when you started to run, he's with you now: Arsene! Fight alongside your original Persona until you get arrested.
To continue, go to November 20 in the walkthrough.